Snow White's Adventures
Last Updated: December 12, 2023
Guests travel through the scenes of Disney's first full-length animated film, "Snow White and the Seven Dwarfs."
ID:
TMS-514
Dates Open:
Replaced By:
Land:
Photos:
Construction: 3
Onstage: 15
Backstage: 0
Articles:
Ride Layout:
Deaths & Injuries:
Deaths: 0
Injuries: 0
Audio Clips:
0
Videos:
1
Video Excerpt:
Rumble Link:
Movie Tie-In:
Google Maps:
Not Available
Wikipedia:
Not Available
Patents:
None
Specifications:
Available
Snow White's Adventures Multimedia
Construction Photos
Onstage Photos
Videos
Snow White's Adventures Secrets:
In this ride you will see things, seem to glow in the dark. This is a simple black light effect. The idea is that a light puts out only Ultra Violet light. This is light that you can not see, but when it hits a substance that contains a fluorescent pigment, the light is seen. Causing that "Glowing" effect. A good black light will only put out UV light and nothing else.
The attraction had a large sign out front featuring the witch warning guests the attraction was scary.
If anyone knows when this attraction changed from Snow White's Adventures to Snow White And Her Adventures please contact me.
Original Names Of Cars:
1. Dopey
2. Doc
3. Grumpy
4. Sneezy
5. Happy
6. Bashful
7. Sleepy
8. Snow White
Required a "C" ticket in 1955-1957
In 1956 the phone extension for Snow White was 383
Required a "D" ticket in 1959
Required a "D" ticket in 1964-1965
From Attractions Report 1965
Lowered to a "C" coupon in order to balance the capacity and also because of criticism received regarding the length of these rides.
From WED Disneyland Dictionary 1968
Are experienced by guests who enjoy a trip through the Dark Forest to the Diamond Mine of the Seven Dwarfs. Included is an encounter with the Wicked Witch and other familiar characters from the story of Snow White.
Required a "C" ticket in 1970's
Snow White's Adventures Specifications:
THEORETICAL CAPACITY
This figure is what the attraction should yield under ideal conditions utilizing all units in the system with no loss in efficiency at any position. This figure should be seldom or never attained. It is an ideal against which to measure.
Theoretical Capacity:
614 per hour
DISPATCH INTERVAL
The time interval between the dispatching of units.
Dispatch Interval:
0:11
INSTANTANOUS CAPACITY
Number of guests that can be handled when ride opens
Instantanous Capacity:
22
Trips:
307 per hour:
Audience Control Capacity:
183
DISTANCE
Distance Traveled
Distance:
435 feet
CAPACITY PER UNIT
Capacity for each vehicle or show
Capacity Per Unit:
2
SPEED
Average speed vehicles travel
Speed:
2.80
CYCLE TIME
From the time a unit passes any given point in the cycle until it returns to that same point.
Cycle Time:
2:32
QUEUE FACTOR
Average wait time; the number of minutes from the time a guest steps into a line until he actually sets foot on an attraction. 1965
Queue Factor:
10-20 min
LOAD TIME
From the time the guest(s) begins to enter the unit until the guest(s) is seated and the unit is safe to dispatch.
Load Time:
0:04
TRIP TIME
From dispatch to unload.
Trip Time:
1:48
ATTENDANCE FACTOR
(Total Guests Carried/Total Main Gate Attendance) * 100 (1964)
Attendance Factor:
20.7
UTILIZATION FACTOR
Capacity Percentage * Attendance Percentage (1964)
Utilization Factor:
18.1
Snow White's Adventures Videos:
Snow White's Adventures See Also:
Snow White's Adventures Miscellaneous:
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